Game Lab 2.3
As I'm sure you're all aware, Game Lab recently came out yesterday, technically.

EDIT 3/7
I just finished the translations of the article, so feel free to read them below the pictures.
Enjoy!



image caption:
I take the lead in driving!


Mana-Sama's Deep Game inferno

~Part 3~

This Month's Pickup

(Left)
Monaco GP
Original Company: SEGA
Release Date: 1979

(Middle)
OUTRUN
Original Company: SEGA
Release Date: September 1986

(Right)
R360
Original Company: R360
Release Date: November 1990

*The "R360" image above came from a video uploaded YouTube (http://www.youtube.com/watch?v=caoakr9gZB8)

A full body experience arcade unit that gave Mana-Sama a big shock


This time, its no exaggeration to declare this was like a romance for boys (?), so why don't we introduce this full body experience arcade game from back in the day.


The Racing Game Enthusiast
Mana-Sama's starting point was?


The first full body experience game I encountered was a giant unit, characteristic of SEGA's "Monaco GP". It was released in 1979, making it a fairly retro game, so the screen was just a simple top view. Now days we're used to seeing a 3D view, so the extremely simplistic image is something you have to bare.
However, at that time, as I [watched from] the sky, my heart wouldn't stop pounding when I climbed into the covered cockpit for the first time. I felt just like I was an F1 racer. Although, I was just a child, so I didn't know how to operate a car, but since you only needed to work with a simple low gear and top gear, anyone could have a taste of what its like to be a racer, which made me happy.


Furthermore, even though its called "Monaco GP", the screen is nothing like Monaco, and it seemed quite bland. None the less, there were still sudden slip zones that would appear with narrow bridges, tunnels, and obstacle zones which were thrilling. I particularly remember it being extremely frightening when you went in the tunnel and couldn't see anything but a few meters ahead of you when you shined a light.

The memories of this late game are where my history of liking racing games started out.



Enjoying the pursuit of driving with the innovation "OUTRUN"


After that, I got into Namco's "Pole Position". This game was also a large unit, but it took on pseudo-3D, and after being so used to the 2D top view of "Monaco GP", I was shocked. Three-dimensionality on the screen made it seem just like a real circuit, and together with the intoxicating feeling of speed, and the 3D [effect] when turning a curb, along with the music that played when you did the out-in-out technique, it became enjoyable.


Also, SEGA's "OUTRUN" really gave you a true taste of "operating a car". The unit itself was designed as a sports car. Games up until that point, when comparing the emphasis raised in competition, OUTRUN's concept was being able to enjoy the scenery as you enjoyed driving. Right from the start, the bright red Ferrari Testarossa has has a girl with long blonde hair blowing in the wind on the passenger side, as you cruise casually by the beach! Ahh, it was an irresistible situation for super car lovers!! Although, my [favorite] was the Lamborghini Countach (laughs).

Aside from that, the real pleasure of this game was how the car would sway with the steering wheel. This innovative racing game made your body feel like it could experiencing a virtual reality, although, I guess I should say it was more like a whole new genre, a driving game. There were also junctions in the course, so you could never get tired of it no matter how many times you played. Furthermore, you could choose BGM [background music] to match the mood; it created the definition for severe race games.


The Blooming of the Arcade
SEGA's Full Body Experience Series



At this point in time SEGA's arcade full body experience series became a legend. With the exception of race games, "After Burn" was profoundly memorable. You boarded an compact intimate unit for an air battle and at the same time the entire fuselage would shake in all directions. I thought it seemed cool, but it was even more amazing in person. So, this flight simulator fighter craft was the ultimate unit known as "R360"! The really amazing thing about it was, there was a seat belt hanging from it, which you had to fasten, and then when you controlled it with the joy stick, you could turn the cockpit around acrobatically 360 degrees. This would become the frame work for arcade games far off in the distant future -- you could even go as far as to say it was like an amusement park ride. Even I was taken aback by it, and could feel the heated passion hoisted in SEGA's arcade games. However, when I actualy tried to play this game, I would get intense motion sickness.......
However, being able to personally ride in a fighter craft was like a dream, so it was still awesome!


Now days, this art has advanced, so even at home the beautiful images displayed in the game look like real life, so you can feel like you're really experiencing it. In time, the power of expression within games has evolved remarkably, but I still want to relish in units with fully body sensation type games.



Mana-Sama



Footnote:


Before "OUTRUN", I had also been engrossed in the characteristic bike unit game, "Hang On". When playing this game, I became extremely showy in action, and I remember getting a little embarrassed when onlookers would come to watch (bitter smile).
We will be having our long continuing series "Fragments of Philosophy," on March 20th, as our final [concert]. By all means, please come on over that day to Shinjuku BLAZE.(Mana)







By the way!!

This is just my own interest, but ever since I was about 11 years old I have been playing the pokemon games, and recently (about a month ago now) the pokemon company made a sort of revolutional announcement! The pokemon series will be coming out in October with a new generation in the series, Pokemon X and Y (of course, X & Y are the titles of the new games coming out), and just as I predicted they will be for the 3DS. What makes it so desirable is the major upgrade in graphics, making the game play look completely different from what anyone has seen in the past generations. For pokemon fans, I think this has given everyone quite a shock.

Anyway, one of the newest pieces of information to be released earlier this week was the new Eevee evolution, Ninfia, or as I'm told, the American released name is "Sylveon".

Ninfia

For anyone who has followed along with the games through the years, this is pretty exciting, since Eevee is known for all its amazing evolutions.

EeveeEvolutions

But the biggest question is, what TYPE is Ninfia/Sylveon??

As anyone who reads this blog regularly probably knows, when I am left to wonder about something, I start researching it until I get some answers.

Right now Nintendo/The Pokemon company isn't releasing Ninfia's type because I guess its supposed to be a surprise, but having to wait doesn't settle with me. I need to KNOW. LOL

So I started looking into the etymology of its names.
Each Eevee evolution, both in Japanese and English, has a name that gives away its type, so they're pretty easily distinguishable. For example, Vaporeon (or in Japanese, シャワーズ "showers") is a water type Eevee evolution, where as Jolteon (Japanese,  スンダーズ "Thunders") is electric type. So what is this new one?

Upon my research, I found the root word "Sylv" to mean "woods" or "forest". Thats a little confusing for pokemon fans, because we already know Leafeon is the grass type evolution, so it would be a little strange to come out with a second grass type, especially since Eevee is prided on its vast array of evolutionary types without repeats. So at that point, I decided to look into the Japanese name. Already from the start, its pretty easy to tell "Ninfia" is of foreign origin in its etymology, and the first word to come to my mind from that name was "Nymph", so I stated focusing my research in that area. It also made sense to go that route, because the name in Japanese ニンフィア (Ninfia) isn't too far off from the Japanese spelling for Nymph (ニンフ).

Historically Nymphs were Greek goddesses who has strong ties to nature in particular...not too far off from our "woods/forest" root word. As for the ending part of the name, the "fia," that is probably easily suggesting femininity (just look at it!) or we could go down the etymology road and say it suggests "wisdom". However, I'm personally lead to believe the ending is just to feminize the name, suggesting perhaps this pokemon is only going to be available as a female Eevee evolution, or at least a majority will be female.

Anyway, it lead me to wonder, because my research kind of stops there. I couldn't find anything beyond the suggestions of nature with sorts of mythical overtones, so maybe theres a possibility we're going to see a whole new "type" appear with this pokemon? That could explain why this evolution's type is so tightly wrapped in mystery. The only other guess I would have is that its simply a "normal" type, but again I'd have to wonder why...Eevee itself is a normal type, and as an "evolution pokemon" I'd wonder why they would do that. Its just my own fantasy, but wouldn't it be cool if it turned out to be something completely different like a "fairy" type? Just based on my own research, this pokemon puts in my head the imagery of the "mori girl" style, so thats why I suggest something like a fairy type...it just seems to go along with the whole whimsical forest fantasy type scenario. But of course, if thats the case, one couldn't help but wonder why this pokemon isn't earth tone type colors.


....Its a mystery, for now.


Anyway, sorry for the rambling! I need to get back to translating now!!!




Sarah
Comments
Thank you my darling, as allways you have so much patience for translating all these stuf to us others. <3 Thank you so much! <3

Ps. I really wish that you are allright there. It's been ages when we chated last time. ~Hugs~
2013/02/19(火) 07:39:19 | URL | Nenna #-[ Edit ]
Thanks for the scans and translations!
2013/03/13(水) 08:47:12 | URL | Saya Sama #-[ Edit ]
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