New Game inferno Article is very...uhh...'kawaii'? **3/19 Translations UP!**
Typically I refuse to use the term "kawaii" when writing or speaking in English, but this was one of those extremely rare opportunities it just kinda fit a perplexing way, to say the least.

Update 3/19

Its Mana's birthday so I felt I needed to do something for everyone on this day! So, finished the translations to the Game Lab article as quickly as I could (although now as I'm writing this now it has suddenly become midnight, March 20th...)

Before you start reading, I'd like to note there are a number of terms in this one that you may or may not be familiar with -- it depends to an extent of your own knowledge of the anime world.

For those you don't understand, there will be a few explanations below the article translations of terms that could be confusing to some people.

Photo caption: Big Brother...

Mana-Sama's Deep Game inferno

~Part 4~

This Month's Pickup

Sister Princess
Release Company: Media Works
Release Date: March 8, 2001
Console: Playstation

Beloved Brother, Brother darling, dear brother etc... A Moe Group of 12 Little Sisters who Interweave One Another

Well, this time let's try take on a rare direction. I will be introducing my first Girl game.

If I remember correctly, I encountered this game 10 years ago. My motive for [playing] it came from a recommendation from my brother, who said "This game that was released on Playstation is so cool!"

My brother and I both love games, but our preferences are quite different. It goes without saying, I am fundamentally a game console collector, and the games I play are action and racing type games. My younger brother has a quiet personality and prefers games that have a firm story line.

We're few years apart, and up until then we had never really engaged in video game conversation. And then this game was recommended to me by my brother. What the heck is this[?]; I remember having a strong interest. The game was "Sister Princess", or "Sis Pri" for short.

At that time I absolutely had no interest in Girl games. However, theres no mistaking the first so-called Moe Game "Sis Pri" was revolutionary in the gaming industry. So that means "Sis Pri" is worthy of attention.

Theres probably already no need to explain it, but just in case, I'm going to make a simple introduction of "Sis Pri". This work's style is different; it becomes an adventure game where you have to make choices and plans through communication with an entire 12 (!) moe-type younger sisters from Valentines Day all the way until White Day.

KO by moe, moe, moe, and moe!?
Getting attacked in waves by 12 younger sisters

Every day, there is a fundamental flow [in the game] where you go and check mail sent to you from the 12 younger sisters. A characteristic of this work is that all the little sisters have LOVE♥ for things about the brother. So there is no love strategy in this game. Its not what you would call a love-making simulation. With not just one moe, two moe, 3, or 4, but 5 moee~, The goal is only to raise moe level.

On the other hand, if you're careless you can create small situations. Well, there is with [each of] the 12 little sisters at one point or another in time, but it has nothing to do with consistency [of the game].......

Anyway, the player being the big brother, is very very very loved by the little sisters. Perhaps I should say, a little too loved. Speaking of that kind of good will, you can't say the little sisters deviate any limits.

The younger sisters' sweet LOVE attack is [used as] a resource to strike normal feelings into a stupor. I'm not exaggerating when I say this knockdown by the appearance of a person is what gave rise to Japan's sister complex phenomenon. I have a sister in real life, so I remember when playing this what a corruption [from reality] it was.

The journey continues to the present time
and the rise of the voice acting boom

Although I have it in my possession so I could play it, I don't have a 2D Bishoujo syndrome (A little bit of moe is moe enough). However, when sweet young female characters call out "Big brother 〇〇♥", this intracerebral LOVE entropy increases emotional attachment for some people.

So, an important factor for this game is a having a voice actresses whos voice will match up perfectly with a character! This enlivens the amount of moe even more.

In the eras where games used cassette ROMs, there was only a small amount of capacity available, so it was difficult to even think about using voices. On Playstation's CD media, however, voices could be used to the heart's desire, so it became clear that voice actors and actresses would become a priority for games. After this, the voice acting boom was tied to this aspect. Even Nani Mizuki at the height of her career participated in "Sis Pri".

Well, in reality, before the Playstation, the PC Engine CD-ROM² and Mega CD also used CDs as the media for their hardware. However, the general public still favored the 32 bit war champion, the Playstation.

By means of this voice acting performance, "Sis Pri" was the first moe shock I ever received. I wonder, when getting into this, why can't Moe games get out from the 2D world; is there no interest in 3D women? Its truly possible to say that these 2D bishojo have terrifying destructive powers.

Now days in Akihabara, maids are still projected in 2D all around the station. I used to go to Akihabara to look for retro games and retro consoles. Even people I know from back then can't quite believe it. Linking the virtual world and reality, we have rushed into an amazing era. The force of 2D Shojo probably still aren't going to quit any time soon.

Incidentally, in the days of MALICE MIZER I used to come out dressed as a maid. With such a past, it kinda makes me feel like "I've taken over the world at last!" (smiles).

Whats that? Who became my sister of the 12 younger sisters in "Sis Pri"? huhuhu...... Let's keep that a secret.♥


You can tell the 2D Bishojo boom that appeared in the PS era has had a lot of influence in current days. Just think about how it caused the creation of "Hatsune Miku". By no means is this virtual idol a 2D form, but she has lives in concert halls in real life.......
Who would have guessed that would happen 10 years ago? I feel like we're also in a really cool era right now. (Mana)

Ok, so I'll be the first to admit, I'm not quite sure how perfect the translations are in this article. Although I have some knowledge on "moe" culture and the like, its been years since I've peaked an interest in such things, and back when I was into Anime, the who "moe" idea wasn't something that was particularly brought up, especially in the US. Having said that, there could be a few translation mistakes here and there, mostly because I don't have a good grasp on the topic so its difficult for me to make sense of it.

But anyway here are some terms and ideas represented in the article that may need explanation.

Moe -- Pronounced "Moh-eh" is a term used in Otaku culture, generally seen in anime TV shows, manga, and video games. The term Moe has no direct translation, but invokes innocent feelings of love or "crushing" on a cute anime-type girl. Outside of Japan, Moe culture is mostly seen in media devices as mentioned above (tv shows, manga, games), but in Japan "moe" idealisms can also be used in real life, especially centralized in Akihabara, where "moe" is often a theme of maid cafes and anime related idols.

Its a little big embarrassing to admit, but a couple years ago I visited a Maid Cafe out of curiosity (Okay and maybe I made friends with a maid in Akihabara who talked me into just trying it). The concept of Moe there was such a predominate force there was no mistaking it. These same concepts are what come out of these original Moe type anime and games

Heres a really good example of "Moe" type usages found in Maid cafes that are equivalent to the overall atmosphere of the cute innocence that the characteristics of "moe" are supposed to embody.

Another term I left in its original Japanese seen a few times in the article is "Bishojo" or just "Shojo". This term should be widely familiar to people who have knowledge of anime and manga, but I want to cover this term as well for those who never got into anime.

Bishojo literally translates to "beautiful young girl" where as "Shojo" translates to "Young girl". These two terms in the anime world basically have the same meaning outside of their literal translations, and that is a whimsical naive type young female protagonist. There is a whole genre of Shojo and Bishojo manga and anime, which typically attract male audiences. In all reality, the genre covers both innocent "moe" Shows, games, and manga, and adult related media as well, it really just depends on the audience. There are a number of kids programs featuring Bishojo like Sailor Moon and Card Captor Sakura, but there are also a gigantic volume of adult related Bishojo goods as well.

On the other hand, there is the exact opposite, "Bishonen," which are beautiful young men, which are far more popular with female audiences.

I think that was the bulk of what was covered in the article that may be deemed as confusing, but if you see something else, don't hesitate to let me know and I'll do my best to cover it!

Anyway, Happy Mana Day!
I may or may not go to the live depends on a lot of things, one of those main things being making up my own mind. lol
I'm not sure it will actually happen, but if it does some way or another a concert review will end up on here. Don't cross your fingers on it, though...

I was suggested this blog by my cousin. I am not sure whether this post is written by him as
no one else know such detailed about my
trouble. You're wonderful! Thanks!
2017/07/29(土) 03:05:33 | URL | #-[ Edit ]
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