Game Lab 2.6 & Monologue Garden Entry
Its that time of month again!
and also feels like practically the only thing I post anymore... (´-ω-`;)ゞポリポリ

Edit 5/18
The translations are finished and posted on the entry now! Enjoy!

Photo caption: Jugem Jugem

Even though you can make the images bigger by clicking on the thumbnails, this time there are some extra images on the portion that says "THIS MONTH'S PICKUP" but they still show up relatively small. Since I'm sure everyone is interested in a larger version of those images, I'm also adding a bigger scan. However, because the magazine itself is actually really small in size, the bigger scans make the images somewhat distorted...
「THIS MONTH'S PICKUP」という部分でまだ小さいです。

Mana-Sama's Deep Game inferno

~Part 16~

This Month's Pickup

Magazine Publication: Jugem
Company: Media Factory
Publication Term: 199 Vol. 1~12

Mana-Sama Expresses his Thoughts on Gaming in the "Jugem" Series.

I brought up this series in the May issue since it was related to my memories of Mr. Kenji Eno. I touched on the fact that I had a conversation with Mr. Eno in the magazine back then. This time I think I'll talk about my memories of that series.

A Place to Express my Love of Games in a Series Called Integrated-Circuit Illusions

Jugem was once a monthly game magazine published by Media Factory (the first issue was a recruit edition). My series in Jugem was titled "Integrated-Circuit Illusions". I had declared "I love video games" around that time and was asked by the editorial department, "would you like to do a series?"
I had the series from Jugem's Vol. 1 in 1999 all the way until its last issue, Vol. 12. During that time we had met the demise of the 32-bit war and the release of Sega's final console, the Dreamcast. It was a climatic era where 32 bit systems had suddenly spread across the market and we were about to enter the next stage.

It was so much fun experiencing the rapid evolution of consoles that I couldn't help but think "I wish I could spend every day on my game addiction". However, this was turning the time MALICE MIZER was doing major work, so I remember thinking its really too bad I can't. I was extremely happy I could at least work on a series in a game magazine.

With Integrated-Circuit Illusions I got to do various things. I have profound memories of when I got to visit the Tokyo Game Show venue and do a report on games I was interested in.

Happiness in actually being able to meet my favorite game creator

Within all 12 issues of the series, the most memorable thing was when I got to visit Bandai. I don't need to tell all of you who read this series that I'm a genuine game console collector. However, I don't only target game consoles-- I have a board game collection too. If I'm going to talk about board games, I should at least say I have the "Party Joy" series.

An attractive aspect of this series is its reasonable price for one [game] at 1,000 yen. I'm sure all of you readers have at least one, don't you?
Altogether there are about 130 in the line up of Party Joy [games]. The ones I could never stop loving were the "Evil Spirit Island Game" and the "Ghost Ship Game", which were dark appearances released in the initial series. It doesn't seem like something meant for children, but these eerie works were snatched up right away.

So I got to have a conversation with the creator in the line of the dark series.

Among all those games, one person was in charge as the game art designer. That designer had an aura about him; he was a person who was confined to his work for about one month for the sake of the production. In that way, the work he brought forth was uniquely creepy, and he even went to be purified at Sensouji Temple before the release.

One more profound memory I have is when I got to have a conversation with with the Konami Director, Mr. Yakushiji. Originally I really loved the "Akumajou Dracula" series from the Famicon era, and up until then the series has been completed on the Disk system version and PC Engine version. We had our conversation around the same time the 64 version, "Akumajou Dracula Reveltions" had materialized for release.

"Revelations" was up until then the first of the horizontal scrolling action series to abolish that kind if arrangement. I received a question from Mr. Yakushiji asking, "Doesn't it seem a bit out of place for 3D?" which unintentionally heated things up for me. I remember responding by saying "I would extremely excited if the 2-dimensional world of Akumajou became solidified and you could move around in a 3D space!"

A chance meeting where a leader colored [the pages of] the final issue
Conversations with Mr. Koichi Sugiyama

Last time I covered Mr. Eno, but I had various encounters in the Jugem series.
But it is disappointing, however, that the final issue I did accompanied the suspension of publication of the magazine. In the last issue, I got to visit Mr. Koichi Sugiyama's house, the leading person in the game music for the well known "Dragon Quest"! Mr. Sugiyama is also a game console collector, and showed me several consoles that shocked me like the "Intellivision". Mr. Sugiyama's collection room was definitely like a mountain of treasure for me.

Speaking of Mr. Sugiyama, hes the kind of person who likes to take classical music as a base to adopt a more dramatic sound in gaming music. Its no exaggeration to say he was revolutionary to game music. I also adopt classical sounds made by other musicians, so when it came to music, we had a lot to talk about together. When we spoke, I had a lot of questions to ask him for the sake of my own musical activity, so I remember I really learned a lot from him.

When it comes to the world I represent, I have certainly used a lot of inspiration from different games to produce things. One year is a short amount of time, but the experiences I've had with being able to talk to people concerning game production has been a huge asset for me.



This has nothing to do with Jugem, but since I was talking about the "Akumajou Dracula" series, when the GBA version of "Castlevania ~Harmony of Dissonance~" was released, I got a request to create an original ring tone for this title. I called the tune I made "La nuit blance", and being a fan of the series it was a job that really made me happy. (Mana)

(5/18 Edit #2 -- Livejournal is back up, and the Monologue Garden Translations are on there too now!)

it seems livejournal, where I post my Monologue†Garden Translations, is under maintenance for several hours so I can't post the most recent update over there at the moment. So until then, you can read it here.

† Game Lab

 photo 2013051606510320f_zps085ab086.jpg

Hii~, how do you do.

Kissed by red roses
In the season where roses bloom in profusion~♪

Today, May 16th,
the popular series!
Game Lab
~Mana-Sama's Deep Game inferno~
goes on sale!

The subject is...

Various proceedings
at this kind of place and that kind of place...
For a game maniac like me
its irresistable (>_<)

It feels like only yesterday...

By all means, go to the book store!


2013/05/16 (Thursday)16:00:10


The translations sound kinda odd, but even in Japanese it sounds weird. I guess Mana was trying to be ambiguous about the topic so it would make people wonder enough to go buy Game Lab.
The actual topic seems to be about the magazine series mentioned in the last Game Lab, "Jugem". (Actually the "gem" part of "Jugem" is "Game" but theres no real translation to the title, unless I made it "Jugame?". Wikipedia claims the appropriate title to simply be "Jugem" in English so thats how we'll call it).

Anyway, let's look forward to the Gothic & Lolita Bible next!

There might be a surprise on here next week too!

Hi Sarah!
Thanks for the translations and scans; I really enjoyed reading the article, but the link to see the first scan is not working, it takes you the blog's main page.
I wonder if you could fix it please.
2013/05/19(日) 11:27:37 | URL | Saya Sama #-[ Edit ]
Re: No title
Thanks for letting me know! Its fixed now!(^-^)ノ
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