Game Lab!!
Recently I've been trying to work on translating Moi dix Mois song lyrics, but as I said in the last entry, it takes a bit more effort than I had expected.
I enjoy doing it, but trying to accurately portray the right image and meaning with the right words is a little bit strenuous.
With that said, I took a small break from looking at lyrics and decided to work on something a bit easier.

Actually, to be honest, it was only yesterday that I took that break and I ended up going much faster than I had expected, so as a result I can share something I just finished translating today!!

Finally I'm happy to announce Game Lab Part 13!



Mana-Sama's Deep game inferno

~Part 13~

THIS MONTH'S PICKUP

Castlevania
~White Night Concerto~

Sales Agency: Konami
Release Date: June 6, 2002
Console: Gameboy Advance

An indispensable component that represented the performance world -- Game music


This time I'm going to be talking about games and music in connection to my principal occupation.

Whenever I play games, I don't usually just enjoy them, I take notice to the sounds and sound effects. Game sounds make up a big foundation of my musical life.

Being made aware of Game "sounds"
The merits of "Invaders"


When I was very young it was the dawn of games, and in regards to game sounds there were no melodies yet, so the standard was extremely simple machine sounds that were being implemented.

In "Pong" and "Breakout" there were only simple sounds that resounded with the rackets and blocks. Now days I feel like it holds a lonely impression, but regardless, in that case it feels like simple is best, so its possible to say it has a particular significance.

After that, the era of sound effects with no music continued. During that [time] "Space Invaders" made a clever use of sound effects. While repeating only 4 sounds, they successfully created a feeling of dread, like "They're not really going to invade, are they……"
I think for this work they leaned heavily towards making it known that "Somehow sound will be important in this game"

The shock of hearing "Help Me~" from a game

In regards to "sound," something that I will never forget is Sun Denshi's "Speak & Rescue". The title is no lie in this work; somehow the game could speak. Now days its become so natural, but back then it was revolutionary.
Even I said "Theres no way a game could speak!" so I was shocked.

As for the game's contents, it was a bad imitation of "Galaxian," but when the humans were abducted by aliens, the words "Help me" came out. Of course in those days the voice wasn't very lively and it had a mechanical, artificial type sound, but its strong significance was something I was drawn to because the concept itself of "the game speaks" had not been done before.

To my memory, that title must have been the world's first where a voice was expressed. With that kind of significance, its a monumental game, but for some reason I feel like its been completely forgotten, so its disappointing for those who know about it. Since that piece felt like a game of the future, I feel like it should be appreciated more……

Also, if I'm to speak of artificial voices, I can't leave out a game I really like, "Crazy Climber". Its a bold game design where the main character does nothing but climb up a building, but when things like flower pots fall from the windows and they hit him, a voice comes out saying "Ow!"
The player and the character in the game have to synchronize, so its no exaggeration to say it was a monumental work with a fresh new game concept that created a huge stir.


A Chance Meeting with the producer of "Akumajo [Dracula]"
And then up to the point of making music


At first there were no game sounds except for sound effects, but as time passed, consequentially melodies would accompany them, creating music. Theres probably no need to explain to everyone who reads this magazine that a lot of masterpiece game music has come out of it.

In relation to that, I want to make a special mention of the game music in the series "Akumajo Densetsu". It's ominous sounds definitely supports it's dark appearance.

Of course for me the nature of this game series and it's sounds were very comfortable, so when MALICE MIZER was active it was something I put on display in my room when trying complete everything. Partly because of that, I had a talk about the plans for [the game] with Mr. IGA, the "Akumajo" series producer, at the Vampire Cafe. At the same time, he gave me a request hoping I would make a song for a ring tone as a musical image of the same game. I love the series so it was an event that made me very happy.

Regarding this request, what I created was a tune called "La Nuit Blanche" which means White Night.

"White Night Concert" was released in 2002. At that time the number of sounds that were used in mobile phone ring tones were very few, so constructing a balance of sounds was extremely difficult. However, once I got the grasp of the piece and finished it, it was really a huge asset for me in my musician life.

In recent years the media that comes along with packaged games is DVDs and Blu-ray. In the past it was different, so the fact that we've reached a point where a grand orchestra type sounds can be recorded makes it feel like we've practically reached the movie world.

From here on after, if I ever received a sound request from a game I like, I would definitely want to try it. Ever since I was a child, I grew up with video games, so for me writing dark magnificent game music is a significant dream I have.


Mana-Sama


Footnote:
In 1984 "Galaxian" was implemented for the Famicon. In this game Paul [Mauriat] was in one of the command inputs. There was an underhanded trick where the melody to Mauriat's "Queen of Sheba" would start playing and I remember being surprised and saying "cool" when this displayed in front of everyone. Hidden in sorrow, the "Queen of Sheba" is a really good song, and was something I would listen to many times on the Famicon.(Mana)





For those who are interested, I translated the conversation Mana had with IGA a long time ago. Its a great supplement to this issue, so if you haven't yet, please check it out here: Mana & IGA's secret Castlevania talk



Sarah